Everything you need to know about RERback to summary
      Events in RER are stuff that happens based on your actions. For example,
      fighting makes noise, and noise attracts curious creatures around you. Or bleeding
      attracts necrophages. Higher chance to get ambushed by swamp creatures when you
      enter a swamp.
      
      But not all events need the player interaction. Some events change the
      world around you without you noticing. The ecosystem for example is controlled
      by an event. Or there is another events that adds creatures to groups of vanilla creatures
      to make your playthroughs different each time.
    
      The event menus has three types of sliders, the first two are the most important
      ones
       The first one, the interval, is something you should not change actually.
      It controls how often RER checks for new events.
      The first one, the interval, is something you should not change actually.
      It controls how often RER checks for new events.
      
      the second one, Seconds before an event can trigger again is what
      i call the ICD (internal cooldown). It is the most important slider.
      The value you set here in the ICD is the base value for all the percentages you
      will set below. For example, if you set 60 seconds in the ICD and 10% in an event,
      it means there are 10% chance the event will trigger every 60 seconds. But if
      you increase the ICD without changing the percentage, you will indirectly see
      less events. And as the name implies it also prevents event from triggering twice
      in the interval you set.