Everything you need to know about RERback to summary
What would be the point of killing monsters, if you did not get any reward for it. RER adds new trophies with the sole purpose of being sold so that you can earn a few crowns from the monsters you killed. Because trophies may not sell much with the economy altering mods you use, it also includes an option for direct crown drops from creatures if you need it.
And finally, you can edit the chance for the creature to drop trophies.
100 means it has 100% chance to drop a trophy, 50
means 50% and 0 means no trophies drop this creature.
Containers are: boxes, bags, chests, barrels, ...Obvsiously we all have a different view of balance, this is why this feature comes with a few (a lot of) sliders.
But first, let's talk about the presets: the defaults preset
is applied automatically the first time you play with the mod; and second:
the OFF preset to disable the feature.
Now the main sliders:
Each slider that starts with the little yellow dash is a loot table. Every
time this system triggers it will randomly pick one loot table for each
container (if you allowed more than one container per trigger) and then
fill the container with the objects from the loot table.
The values you set to these sliders control the chance for the loot table
to be picked. The value is like a ratio/coefficient, 15 doesn't
mean this loot table will have 15% chance to be picked. Instead it means
that it has half the chance to be picked compared to a 30.
This feature allows you to unlock new loot tables for the creatures spawned by RER as you
repeatedly kill monsters in the same areas.
It is tightly coupled to the ecosystem feature as it uses
the ecosystem strength to
determine what loot table is unlocked.
The more you kill creatures in an area the more you affect the ecosystem strength,
then as the ecosystem strength percentage increases (or decreases if you use custom values)
you will progressively unlock new loot tables.
Each loot table in the menu has two sliders:
The second slider controls the drop rate of that loot table once it is unlocked. The drop rate continues to increase as you keep killing monsters, even after the table is unlocked. this gives you a reason to kill creature and increase the ecosystem strength even after you reached your goal. That way you keep increasing the drop rate of all the unlocked tables.